New
to orienteering?Orienteering is an
exciting, challenging sport. The aim is to navigate around a number of
control points marked on a specially drawn map in the quickest time
possible. The challenge involves picking the best route and successfully
navigating it as quickly as possible.
Orienteering is a very flexible
sport and is suitable for all levels of fitness and all ages - competitors at
orienteering events range from age 6 to 90! There is absolutely no
obligation to run whilst doing an orienteering course, and beginners usually
find they are better off going fairly slowly to concentrate on reading the map
accurately rather than rushing round.
Although the top
orienteers are very physically fit, it is rarely the fastest runner who wins -
rather the person who can combine running with map-reading and complex
decision-making at speed.
At the top level,
orienteering can be a highly competitive sport, and our elite class athletes
compete at a very high level in world competitions. But the majority of
people participate in the sport for fun, and there are events throughout the
year catering for the very widest possible range of ages and ability
levels. The social side of the sport is very important too, and you will
soon meet many other like-minded people from all walks of life.
Most orienteering events are held
in areas of natural beauty, usually forests or heathland. It is a superb
way to get out into the countryside and into beautiful terrain which you would
otherwise never have visited, whilst enjoying an adventurous sport at the same
time. Smaller orienteering events can take place in country parks or
event around the streets of London!
The best way to try the
sport is to come along to an orienteering event and try a course. There
is no need to have any coaching or practice beforehand - first-hand experience
is the best way to try out the sport. There are various types of event on
offer, but all will have courses suitable for beginners. Orienteering
events are most commonly held on Sunday mornings, with the peak season being
between September and May. However, there are also many other types of
event, including evening events held midweek during the summer months, and
urban street orienteering events held during the winter.
For details of upcoming
events see the SLOW events page.
This includes details of forthcoming events organised by SLOW, as well as links
to details of events organised by other clubs in the south-east.

Any newcomers to the
sport are welcome to come along to a few orienteering events before joining the
club - come along and try out the sport and see if it is for you. If you
enjoy your first few events you should look into club membership, which
contains many benefits - full details about SLOW and how to join the club can
be found here.
Full leg cover is
usually required at orienteering events, so shorts are not suitable.
Apart from this rule, any old clothes and trainers will do as long as you don't
mind getting them a bit muddy. More experienced orienteers will wear a
lightweight top, running trousers and cross-training footwear for extra grip,
but this kind of kit is certainly not required for beginners. Waterproofs
can be a good idea if the weather is nasty, and a spare set of clothing
post-event is highly recommended.
You will also find it useful to
bring a pen, and possibly a compass. A compass will help you navigate and
keen orienteers always carry one, although it is not essential. You will
be able to find cheap compasses available at good sports shops, and can also
purchase one at many orienteering events. You do not need to be an expert
with a compass, but it is always useful to know which direction is north!
The typical cost for an
event is around £5 for a smaller event and up to £10 for a larger one.
Prices are always stated in advance in the event details on the website of the
organising club.
All other equipment is
usually provided. The orienteering map will be provided at the event,
along with an electronic chip card (a “Sport Ident card” or “SI card”) to
record your time at each of the check points in the forest. Smaller events may not use electronic timing.
You should find directions to the
event, along with any other details such as timings, on the website of the
organising club. Most orienteering events will be signposted when you get
close to the area - look for small red and white signs with arrows on them!
When you get to an event
the first thing to do is to find the "Registration" area. This
is usually to be found in a large open tent so should be fairly obvious, but it
may be run out of a car (which should have a few signs on it!). At the
Registration area you will details of the courses on offer, which should set
out the length of course as well as the "difficulty" of the
navigation required. Beginners are recommended to do easy or medium
courses on their first few attempts. You make think the easier courses
seem quite short, but navigating using an orienteering map takes a bit of
practice - you can always try the longer courses when you have got the hang of
the easy ones!
Many events have
"colour-coded" courses, where the colour represents the length and
difficulty of the course - the shortest and easiest course is usually the
White, with the longest and hardest usually being the Brown. Beginners
should probably try a White, Yellow or Orange course - perhaps a Light Green or
Red if you want to try something a bit harder or longer. Green, Blue or
Brown courses should certainly not be attempted until you have tried several
orienteering events first.
At your first few events, it is
always recommended that you ask for help and advice from one of the organising
officials, who will be only too happy to help you. If you cannot find an
official, ask anyone at all - orienteers are a friendly bunch and will always
take the time to help newcomers!
When you register, at
all but the smallest events, you will usually be given your electronic timing
SI card - this usually takes the form of a small red plastic chip, which you
can attach to your finger. This will be used to time you through each of
the checkpoints on the course.
Once you have
registered, and changed into your kit, you will need to make your way to the
"Start" - this will always be signposted from the car park.
When it is your turn to start you will pick up the map, and away you go!
In short, probably
nothing like any other map you have seen before! Orienteering maps are
drawn to a large scale, most commonly 1:15,000 (1 cm=150m) or 1:10,000 (1
cm=100m) and use an internationally agreed set of symbols. These are logical
and easy to learn, and you will absorb much of the information simply by
attending your first few events. Most orienteering maps include a
detailed key.
Orienteering maps are drawn using
magnetic north rather than 'grid' or 'true' north, and are printed in up to 5
standard colours. The colour is an integral part of the symbol:
A sample orienteering
map is shown opposite (taken from the British
Orienteering website). This includes a typical orienteering course, a
key of symbols (bottom left) and a list of descriptions of each of the control
points (bottom right) - see below for more explanations of these.
The course on this map
is a Red colour standard course. You will see that the Start is marked
with a triangle, each of the control points are marked with a circle, and then
the Finish point with a double circle. This notation is used for all
orienteering courses (although most maps will not include the words "Start"
or "Finish", so remember that the Start is a triangle!). You
will always be at the Start point when you pick up your map (this will be
marked with an orienteering flag on the ground).
The course above has 10
controls to visit - note that you must visit the controls in the correct
order, 1-10. The route you take between the controls is entirely up
to you.
The control description
sheet (see bottom right above) contains details of the control codes and a
description of the location of the flag. For example, control
number 1 has code 33 and is located at a vegetation boundary (i.e. the boundary
between some forest and open land.) When you find the control with code number
33 you will know you have found control number 1 - "punch" it with
your SI card, and move on to number 2!
Choosing a
route (adapted
from the British Orienteering website)
Look at controls 3 and 4
on the map extract, where some possible routes have been added in pink.
Using the map, say you have now reached control 3 (knoll, eastern side), just
before the major road. To make sure, you check the code (31) and punch
your SI card to confirm you have been to that control. Now you have to
choose how to get to control 4. You could use any route, but the three
most obvious are:
A. Go north up the road
until you reach a path on your right. Follow this until it passes through
a gap in the fence and then continue along a wide ride. When you reach
the vehicle track, turn right (south east) and follow it for 150 metres,
bringing you to control 4, code 77.
B. This time you
go to your right (due east) across the rough open land until you reach the
fence bend. Follow the short section of fence until a wide ride is
reached at the next bend in the fence. Now follow the ride as it curves
around to the left. Upon reaching the vehicle track, go left for 250
metres until you come to control 4.
C. The first two
ways involved going around, following tracks and rides, but you could follow a
more direct route, using a compass and going straight across the rough open,
through the open forest until you reach the rough open, through the open forest
until you reach the vehicle track. If you do, it will be best to
'aim-off' to the left, so you can know that you need to turn right to control
4. If you go straight for the control but can't see the control when you
reach the track, you won't know which way to turn. Although slightly
longer and a bit slower, aiming-off can save time in the long run.
The picture opposite shows what
you are looking for. All orienteering controls look like this, with a red
and white marker and control code number so you can check you have found the
right control - you can see that this control has code number 115. You
"punch" your SI card by inserting it into one of the red boxes on top
of the stake.
Finishing
Your time finishes when
you punch the Finish control (at the double-circle). You should then
proceed to the "download" computer (usually back in the car park),
where your SI card will be read to confirm you have visited all of the controls
in the correct order. You will then be given a print-out of your total
time, along with the time you took between each control. Note that even
if you don’t manage to complete your course, you must always go to the
download point, so that the organisers know you are not still out in the
forest and send out a search party for you!
Overall results for the
event so far are often placed on display somewhere in the car park.
Complete results will usually be published on the organising club's website
within a couple of days of the event. As well as overall results you will
be able to see how long every competitor took between each control - by
comparing times you can see which controls you did well on, and which ones you
lost time on.
Hopefully you will enjoy
your first orienteering experiences and be keen to come back for
more. Look around in the car park for leaflets advertising
forthcoming events and take any that look interesting. Keep checking the
SLOW events page (with its associated
links) for details of forthcoming future events.
A good way to become
more involved in the sport and meet other club members is to join the
club. Information about SLOW and how to join the club can be found here.
Once you have completed
a few orienteering events, you may be interested in working towards some of the
orienteering award schemes that
are available. These are a great way of
gaining some recognition that your orienteering is improving.
We hope to see you in a
forest soon!
Page updated 2
December 2007